A Unity tool for generating 2D, tile-based maps using procedural rules. Includes grid handling, tile placement logic, simple noise-based layout creation and dynamic selection of sprites based on a custom proximity rule system..
What is the JamesTheButler/TileBased-MapGenerator GitHub project? Description: "A Unity tool for generating 2D, tile-based maps using procedural rules. Includes grid handling, tile placement logic, simple noise-based layout creation and dynamic selection of sprites based on a custom proximity rule system..". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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