TileBased-MapGenerator

TileBased-MapGenerator

JamesTheButler

A Unity tool for generating 2D, tile-based maps using procedural rules. Includes grid handling, tile placement logic, simple noise-based layout creation and dynamic selection of sprites based on a custom proximity rule system..

6 Stars
2 Forks
1 Watchers
C# Language
46.4 SrcLog Score
Cost to Build
$223.6K
Market Value
$187.9K

Growth over time

6 data points  ·  2022-05-01 → 2026-07-01
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about TileBased-MapGenerator

Question copied to clipboard

What is the JamesTheButler/TileBased-MapGenerator GitHub project? Description: "A Unity tool for generating 2D, tile-based maps using procedural rules. Includes grid handling, tile placement logic, simple noise-based layout creation and dynamic selection of sprites based on a custom proximity rule system..". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone TileBased-MapGenerator

Clone via HTTPS

git clone https://github.com/JamesTheButler/TileBased-MapGenerator.git

Clone via SSH

[email protected]:JamesTheButler/TileBased-MapGenerator.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the TileBased-MapGenerator issue tracker:

Open GitHub Issues