π‘β¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)
What is the Cyanilux/URP_ShaderGraphCustomLighting GitHub project? Description: "π‘β¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)". Written in HLSL. Explain what it does, its main use cases, key features, and who would benefit from using it.
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