A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.
What is the AnisKaram/Unity-Modular-Game-Architecture GitHub project? Description: "A modular Game Architecture framework in Unity 6. Features a Scalable Inventory (MVP), a Physics-based Character Controller (FSM), Dependency Injection (VContainer), Utility AI NPC, Interaction System with EventBus, Rewind System with Command Pattern, and a Custom UI Toolkit Editor Tool. Demonstrates SOLID principles.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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