A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions
What is the JiepengTan/Unity-Raymarching-Framework GitHub project? Description: "A framework to easy implement raymarching in unity. Include lots of hash,noise,fbm,SDF,rotate functions". Written in HLSL. Explain what it does, its main use cases, key features, and who would benefit from using it.
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