Unity-XboxCtrlrInput

Unity-XboxCtrlrInput

JISyed

XboxCtrlrInput is a C# wrapper for Unity3D that aims to handle Xbox 360 controller input with multiple controllers on multiple platforms

186 Stars
30 Forks
186 Watchers
C# Language
other License
100 SrcLog Score
Cost to Build
$33.7K
Market Value
$63.8K

Growth over time

13 data points  ·  2021-03-01 → 2026-04-01
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about Unity-XboxCtrlrInput

Question copied to clipboard

What is the JISyed/Unity-XboxCtrlrInput GitHub project? Description: "XboxCtrlrInput is a C# wrapper for Unity3D that aims to handle Xbox 360 controller input with multiple controllers on multiple platforms". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone Unity-XboxCtrlrInput

Clone via HTTPS

git clone https://github.com/JISyed/Unity-XboxCtrlrInput.git

Clone via SSH

[email protected]:JISyed/Unity-XboxCtrlrInput.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the Unity-XboxCtrlrInput issue tracker:

Open GitHub Issues