Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
What is the aceyan/Unity3D_PBR_Path_Tracer GitHub project? Description: "Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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