Unity3D_PBR_Path_Tracer
Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.
How to download and setup Unity3D_PBR_Path_Tracer
Open terminal and run command
git clone https://github.com/aceyan/Unity3D_PBR_Path_Tracer.git
git clone is used to create a copy or clone of Unity3D_PBR_Path_Tracer repositories.
You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with Unity3D_PBR_Path_Tracer https://github.com/aceyan/Unity3D_PBR_Path_Tracer/archive/master.zip
Or simply clone Unity3D_PBR_Path_Tracer with SSH
[email protected]:aceyan/Unity3D_PBR_Path_Tracer.git
If you have some problems with Unity3D_PBR_Path_Tracer
You may open issue on Unity3D_PBR_Path_Tracer support forum (system) here: https://github.com/aceyan/Unity3D_PBR_Path_Tracer/issuesSimilar to Unity3D_PBR_Path_Tracer repositories
Here you may see Unity3D_PBR_Path_Tracer alternatives and analogs
framework Entitas rant UtinyRipper kbengine C-Sharp-Promise NoahGameFrame xLua ml-agents UnityDecompiled Unity-Script-Collection unity-preview Klak ProceduralToolkit ShaderlabVS VRTK EntityComponentSystemSamples Airtest FairyGUI-unity QFramework utymap Projeny KSFramework Unity-Design-Pattern LoopScrollRect mmmm ForgeNetworkingRemastered Hover-UI-Kit Poco Ocean_Community_Next_Gen