Unity3D_PBR_Path_Tracer

Unity3D_PBR_Path_Tracer

aceyan

Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.

43 Stars
8 Forks
43 Watchers
C# Language
Cost to Build
$2.56M
Market Value
$3.47M

Growth over time

1 data points  ·  2022-09-24 → 2022-09-24
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What is the aceyan/Unity3D_PBR_Path_Tracer GitHub project? Description: "Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone Unity3D_PBR_Path_Tracer

Clone via HTTPS

git clone https://github.com/aceyan/Unity3D_PBR_Path_Tracer.git

Clone via SSH

[email protected]:aceyan/Unity3D_PBR_Path_Tracer.git

Download ZIP

Download master.zip

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