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Unity3D_PBR_Path_Tracer

Path-traced physically-based rendering with UE4-PBR-like parameters and 'specTrans' from Disney BSDF implemented by using compute shader in Unity3D.

How to download and setup Unity3D_PBR_Path_Tracer

Open terminal and run command
git clone https://github.com/aceyan/Unity3D_PBR_Path_Tracer.git
git clone is used to create a copy or clone of Unity3D_PBR_Path_Tracer repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with Unity3D_PBR_Path_Tracer https://github.com/aceyan/Unity3D_PBR_Path_Tracer/archive/master.zip

Or simply clone Unity3D_PBR_Path_Tracer with SSH
[email protected]:aceyan/Unity3D_PBR_Path_Tracer.git

If you have some problems with Unity3D_PBR_Path_Tracer

You may open issue on Unity3D_PBR_Path_Tracer support forum (system) here: https://github.com/aceyan/Unity3D_PBR_Path_Tracer/issues