C# Plane triangulation library adopted for Unity3d mesh. Supports triangulation of a plane mesh with arbitrary holes. Accepts an array of vertices, returns an array of triangles as an array of integers.
What is the MaltcevMS/Unity3d.PlaneTriangulator GitHub project? Description: "C# Plane triangulation library adopted for Unity3d mesh. Supports triangulation of a plane mesh with arbitrary holes. Accepts an array of vertices, returns an array of triangles as an array of integers.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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