UnityTerrainErosionGPU

UnityTerrainErosionGPU

bshishov

Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.

152 Stars
16 Forks
152 Watchers
C# Language
mit License
100 SrcLog Score
Cost to Build
$656.6K
Market Value
$1.16M

Growth over time

8 data points  ·  2021-08-01 → 2026-04-01
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about UnityTerrainErosionGPU

Question copied to clipboard

What is the bshishov/UnityTerrainErosionGPU GitHub project? Description: "Hydraulic and thermal erosion with shallow water equations implemented in Unity using compute shaders.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone UnityTerrainErosionGPU

Clone via HTTPS

git clone https://github.com/bshishov/UnityTerrainErosionGPU.git

Clone via SSH

[email protected]:bshishov/UnityTerrainErosionGPU.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the UnityTerrainErosionGPU issue tracker:

Open GitHub Issues