A modular, next-generation game engine built from scratch with C++23 and Vulkan. Powered by a data-oriented ECS architecture, a production-ready asset pipeline, and a custom-built retained-mode desktop editor for high-end game development.
What is the udinmoInc/WindEffects GitHub project? Description: "A modular, next-generation game engine built from scratch with C++23 and Vulkan. Powered by a data-oriented ECS architecture, a production-ready asset pipeline, and a custom-built retained-mode desktop editor for high-end game development.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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