WindEffects

WindEffects

udinmoInc

A modular, next-generation game engine built from scratch with C++23 and Vulkan. Powered by a data-oriented ECS architecture, a production-ready asset pipeline, and a custom-built retained-mode desktop editor for high-end game development.

82 Stars
30 Forks
10 Watchers
C++ Language
other License
100 SrcLog Score
Cost to Build
$17.68M
Market Value
$51.63M

Growth over time

5 data points  ·  2026-07-25 → 2026-10-24
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What is the udinmoInc/WindEffects GitHub project? Description: "A modular, next-generation game engine built from scratch with C++23 and Vulkan. Powered by a data-oriented ECS architecture, a production-ready asset pipeline, and a custom-built retained-mode desktop editor for high-end game development.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone WindEffects

Clone via HTTPS

git clone https://github.com/udinmoInc/WindEffects.git

Clone via SSH

[email protected]:udinmoInc/WindEffects.git

Download ZIP

Download main.zip

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Report bugs or request features on the WindEffects issue tracker:

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