Minimal Example of Using Vulkan for Compute Operations. Only ~400LOC.
This is a list of useful libraries and resources for CUDA development.
Digit recognition with Convolutional Neural Networks in WebGL
Seamless copy-and-paste of images with Poisson Blending.
An infinite wireframe world in WebGL
Demo implementation of smoothly filling holes in 3D meshes using surface fairing
2D liquid simulation in WebGL
This module implements a volumetric light scattering effect(godrays)
Cute little deferred shading implementation.
A javascript implementation of the Catmull-Clark subdivision surface algorithm
Flashy 2D fluid simulations experiments.
Procedural Generation of Rocks in WebGL
Worley noise implementation for WebGL shaders
Triangle rasterization routines accelerated by SSE and AVX
Procedural Generation of Clouds with Vector Graphics
Demo of Planar Projected Shadows in regl
glsl function for making cosine palettes
A small demo and tutorial of the image load/store feature of OpenGL 4
Augmented Reality Teapot Shooter made using Unity and ARCore
Module for creating gradient palettes for usage in glsl.
Some weird animations made with regl and WebGL
Fire particle system made with regl
Demonstration of how we can use tessellation shaders to make faster fragment shaders.
Demo that shows how to use regl and WebVR together
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