A single player game in SpriteKit created completely programmatically without the use of .sks files and Xcode Scene Editor. Implemented continuous integration using Jenkins, Fastlane GitHub, and Unit Tests into one continuous integration system. So everything is automated from the first commit to the email notification at the end from Jenkins when the build finished. I used Firebase as a backend and implemented its Sign up/Login with Facebook and Anonymously into the app, and saved users data like: UID, email address, username and profile image into Firebase Database and Firebase Storage, likewise, I implemented a persistent store so all user data is saved after the user quits the app. During the development of the app, I followed the MVC design pattern, likewise, I used Sketch for creating most of the UI.
Networking in Swift with REST API calls and URLSession, that puts the parsed JSON Data from an HTTP based JSON storage endpoint I created into a TableView and persists the data using Core Data with CRUD (create, read, update, and delete). I used also Unit Tests to test URLSession asynchronous network operations and make the project as robust as possible. When the JSON data is parsed into the dynamic TableView cell we can easily delete the cell with a swipe, the TableView will then reload itself with a custom made animation and Core Data will update and save the changes in realtime. There is also an option to send HTTP GET requests to the JSONPlaceholder server. A And last but not least I implemented a settings launcher slide-up menu that slides up from the bottom of the screen when the settings tab bar button is pressed. On the slide-up menu, we have all the functionalities I mentioned above like getting the data from the REST API, filtering the data in the cells using a search bar and sorting them in the right alphabetical order, and also send data to a REST API.
Search bar in a TableView with a filtering option