Unity WebGL platform and version comparisons with a lot of nice extras
pulling daily from bitbucket repo
Low-level dotnet network benchmark for UDP socket performance (.NET and Unity compatible)
NetCoreServer Client implementation for Unity
Customizable Unity Editor notification sounds - Like EditorApplication.Beep() but configurable
Using ENet-CSharp for a multiplayer setup with a Unity Client and .Net Core Server environment
dotnet benchmark for serialization and deserialization times and serialization sizes (.NET and Unity compatible libraries)