LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Tools library for unity 3d game engine: animator graph helpers, serialization (json), localization, event routing (eventbus, ui actions), embedded scripting, uGui xml markup, threading, tweening, in-memory protection and other helpers (pure C#)
LeoEcsLite - Lightweight C# Entity Component System framework
Easy uGui event bindings for LeoECS Entity Component System framework.
UnityEditor integration for LeoECS Entity Component System framework.
Multithreading support for LeoECS Entity Component System framework.
Engine independent types for LeoECS Entity Component System framework.
Specification for data format of interactive books / quests / dialogues / scenarios.