A 3D scan/sonar-like post-processing effect for Unity. Essentially a visualization of a spherical signed distance field (SDF).
Textureless fog particles using a highly customizable shader to attenuate noise values.
Post-processing effect to procedurally generate a anime/manga-style vignette of lines typically used to portray speed or surprise.
A simple post-processing outline effect that uses depth-based edge detection.
A simple but useful script to render the average FPS (and frame ms) over a given duration.