A simple implementation which allows for interface-type fields to be accepted in the Unity inspector.
Bones³ is a Voxel Editor for Unity. Supports both in-game and in-editor building.
A free, open source, Java game engine library built on top of LWJGL. Designed to act as a use-exactly-what-you-need, no-assumptions framework, WraithEngine is versatile enough to act as a library within other tools or projects, or a full fledged standalone game engine.
An HTML5 node graph library.
A website which hosts a list of available Mineflayer plugins.
A logic based machine learning algorithm for generating runtime code.
A python sketch of NG-HASTE, generate code through the use of unit tests. Used as a proof of concept for how NG-HASTE would operate and the direction it should be taken.