Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container.
Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+).
Detect and report browser and hardware features.
Research on advanced profiling of high-performance web applications (primarily WebGL applications).
CLI tool for packing multiple files into a single binary, as an alternative to spritesheets, in order to save network requests in the browser.
A small user-agent detection library (1 kB).
Mass spring cloth simulation in WebGL using semi-implicit Euler and ping-pong FBO's.
Complete set of constants as specified in the WebGL, WebGL2 and extension spec.