Toy Gaussian Splatting visualization in Unity
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
How to do DXT/BCn texture compression in Unity using compute shaders