YouTube music video crawler which can play and recommend music videos based on artist or music genre. The recommendation system uses a GraphQL query engine.
Simple 2D "Hide & Seek" game built with SFML graphic library.
Mobile-Application implementation of the Italian card game "Briscola" which includes multiplayer functionalities for playing remote game sessions and sharing results on social media.
ML algorithms for solving the PLI problem. Programming Language Identification (PLI) is the problem of identifying the programming language in which a given source code file is written in.