YouTube music video crawler which can play and recommend music videos based on artist or music genre. The recommendation system uses a GraphQL query engine.
Simple 2D "Hide & Seek" game built with SFML graphic library.
ML algorithms for solving the PLI problem. Programming Language Identification (PLI) is the problem of identifying the programming language in which a given source code file is written in.
Mobile-Application implementation of the Italian card game "Briscola" which includes multiplayer functionalities for playing remote game sessions and sharing results on social media.