C# co-routine Kernel for .Net. Includes Futures, Barriers, Triggers, Timers and Groups. Gamasutra article provides extra documentation.
KAI is a distributed computing model written in modern C++ and is cross-plaftorm. Using custom language translators and an executor, KAI provides full reflection, persistence and cross-process communications without having to modify existing source code. KAI Comes with an automated, generational tricolor garbage collector, and Console- and Window-based interfaces.
A Unity3d game inspired by Chess, MtG and SC2. The playfield is a NxM board. Players take turns casting spells, which can summon a creature to the board, add an item to a creature, or do other special effects. Attacking and movement of the pieces are mostly Chess-based, except that pieces have Health. Full rules are available on the wiki pages.
This is a resource management system that requires an external DataStorage (such as AWS or Azure) for the data blobs. After that, it automatically caches and updates assets as needed and only when needed.