This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. A. Vasilakis and I. Fudos.
University project for the "Software Engineering" course made in collaboration with my friends and colleagues G. Tarasidis and Ph. Papachristou.
OpenGL game developed as a course project for UoI course: Computer Graphics and Interactive Systems (2019)