Emacs configuration works across all OSs
Rapidly build your game with multiple or various components and preset default settings.
Tree-Sitter queries use with jcs-emacs
JCSCC is a C/C++ game engine that provide a simple programming interface to do a cross-platform native code game. Include resource manager with secure deocode and encode algorithm. The purpose of the project is to learn how a game engine were made, knowing the game engine architecture and able to use it knowledge apply to all other modern game engine.