Create cross-platform classic RPGs in 2D and 3D with powerful built-in world editing tools.
A Metal fragment shader editor for macOS and iOS
Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimized for Metal.
A 3D modeling and rendering programming language utilizing SDFs.
A visual Metal shader editor for macOS and iPadOS
A standalone rich text editor based on the 2d canvas
Creating Competitive Desktop Applications for the Web
A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.
A light weight game engine for the Apple Ecosystem acting as an abstraction layer for SceneKit and RealityKit. Carthage will be available for macOS and iOS.
RPU is a GLSL compatible programming language for rendering procedural graphics on the CPU.