CAD from a parallel universe
blazing fast implicit surface evaluation
An online board game in Rust and WebAssembly
A live editor for fragment shaders, powered by Neovim, WebGPU, and Zig!
Reference implementation for "Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces" (SIGGRAPH 2020)
A tiny GPU raytracer, using Zig and WebGPU
The Solid-State Register Allocator