UIEffect is an open-source package that allows you to intuitively apply rich UI effects directly from the Inspector or via code. Combine various filters, such as grayscale, blur, and dissolve, to decorate your UI with a unique visual style!
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Enhance Unity UI (uGUI) with advanced soft-masking features to create more visually appealing effects!
A reverse masking solution for uGUI element in Unity.
This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
Shiny effect of uGUI, which does not need mask or normal map.
Change the C# compiler (csc) used on your Unity project, as you like!
This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!
Non-realtime (=static) screen blur for Unity. Easy to use background for dialogs.
CompositeCanvasRenderer bakes multiple source graphics into a bake-buffer (RenderTexture) and renders it. Additional material modification, mesh modification, and baking effects are supported! Let's enjoy the effects that were difficult to implement with UI shaders, such as blur, soft outline, and soft shadow!
This package provides a component that allows easy modification/animation of material properties for Unity UI (uGUI) without the need for shader-specific custom components.
Capture a screenshot with effect and display it. Light-weight, non-realtime, no-camera (and no-PostProcessingStack), but be effective enough. The captured snapshot can be used as a background for a UI panel.
Mesh effect components for TextMeshPro in Unity.
AtlasImage is a graphic component use SpriteAtlas for uGUI. In addition, add useful sprite selector and border editor to the inspector.
A tool to activate Unity license.
A simple mirror reflection effect for a uGUI without reflection probes or shaders.
DissolveEffectForTMPro provide dissolve effect component for TextMeshPro in Unity.
ShinyEffectForTMPro provide shiny effect component for TextMeshPro in Unity.
A Roslyn compiler to access internals/privates for Unity. In other words, you can access to any internals/privates in other assemblies, without reflection. Let's say, "Open sesame!"
This plugin extends the UnityEventDrawer to display runtime calls in the inspector.
A tool for easy automating and customizing build process for Unity.
A dissolve effect for uGUI, without material instancing. Please star and watch this project :)
This package provides a component to reduce jaggies in uGUI elements.
Composite toggle system for unity
A tool for edit script symbol define for Unity.
Compile a c# project to a internal accessible dll (for Unity)
A demo to change the text displayed in UnityEditor's title bar
A test repo for GitDependencyResolverForUnity