AZDO OpenGL techniques including multi draw indirect (MDI), visibility culling and LOD selection inside the GPU
Modern OpenGL 4.5 rendering techniques
Visibility Determination Library: hierarchical frustum and occlusion culling algorithms
CasCADe 4D visualization system for virtual construction planning
GPU-accelerated uniform grid construction for ray tracing
Solid Height-map Sets: modeling and visualization
GPU-accelerated ray tracing using GLSL and CUDA