An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially used in my I3D 2018 papers)
Compare the quality between two images using RMSE, SSIM, and PSNR. (part of I3D 2018 Montage4D.com)
My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...
(ECCV 2014 and TACCESS 2016) An iPad prototype for evaluating using finger-mouted camera with vibration & feedback system to enable reading of printed text for the blind.
Artistic 404 project written in two triangles GLSL fragment shader
A drag-and-drop panorama viewer.