Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Header-only, event based, tiny and easy to use libuv wrapper in modern C++ - now available as also shared/static library!
Header-only, non-intrusive and macro-free runtime reflection system in C++
Skel for Qt/CPackIFW based build systems
GH Actions greets a Qt based project using CMake and CMakeIFW
It... Could... Work!!