:notes: :musical_note: :musical_score: Real-time FFT spectrum analyzer with ThreeJS, MeydaJS, RxJS.
simple script-only pixelate shader with Facebook SparkAR.
:loud_sound:¸¸♬·¯·♩¸¸♪·¯·♫¸¸A WebGL audio/reactive experiment, where rhythm and melody are computed in MIDI bands and redirected to a GLSL shader♬·¯·♩¸¸♪·¯·♫¸¸:loud_sound:
main repository for vec4 - GLSL / WebGL / Creative Coding Facebook Group
minimum proof of concept about procedural noise generation in SparkAR's shader language (SparkSL).
script version of sparkar-safety-glass by Josh Beckwith
implementing PBR ( Physically Based Rendering) in WebGL from scratch.
:red_circle: :lips: a (vanilla ) WebGL poc-study with Raymarching & Phong Shading.
:rainbow: simple study-poc plasmafx build with nanoGL
SparkAR procedural texture via scripting.
:small_orange_diamond: :large_orange_diamond: Crazy golden WebGL raymarch-thing for DEVX / Digital Design Day 2018 :large_orange_diamond: :small_orange_diamond:
A WebVR/WebGL experiment. A reactive audio chewing about risk, fall & Shepard's tones.
old-skool demo effect, with TWGL.js.
Skull WebGL demo - BabylonJS 2.40 (features: PBR Materials)
WebGL multipass experiment features webcam, godrays && black/white thresholds.