ioGame

ioGame

iohao

A lock-free, asynchronous, event-driven Java Netty framework for building high-performance network applications. Lightweight and dependency-free, it supports distributed, decentralized clusters without requiring external middleware or databases—ideal for game servers, IoT, and long-lived connection systems.

1.2k Stars
277 Forks
1.2k Watchers
Java Language
agpl-3.0 License
100 SrcLog Score
Cost to Build
$200.6K
Market Value
$980.6K

Growth over time

8 data points  ·  2022-09-01 → 2026-04-01
Stars Forks Watchers
💬

How do you feel about this project?

Ask AI about ioGame

Question copied to clipboard

What is the iohao/ioGame GitHub project? Description: "A lock-free, asynchronous, event-driven Java Netty framework for building high-performance network applications. Lightweight and dependency-free, it supports distributed, decentralized clusters without requiring external middleware or databases—ideal for game servers, IoT, and long-lived connection systems.". Written in Java. Explain what it does, its main use cases, key features, and who would benefit from using it.

Question is copied to clipboard — paste it after the AI opens.

How to clone ioGame

Clone via HTTPS

git clone https://github.com/iohao/ioGame.git

Clone via SSH

[email protected]:iohao/ioGame.git

Download ZIP

Download master.zip

Found an issue?

Report bugs or request features on the ioGame issue tracker:

Open GitHub Issues