glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clearcoat`, and more.
What is the code4game/libgltf GitHub project? Description: "glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clearcoat`, and more.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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