nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading
What is the BeardedPlatypus/nTiled GitHub project? Description: "nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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