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network_synchronizer

Godot 3.x and 4.0 module to create realtime multiplayer game. It uses Prediction & Rewinding networking model.

How to download and setup network_synchronizer

Open terminal and run command
git clone https://github.com/GodotNetworking/network_synchronizer.git
git clone is used to create a copy or clone of network_synchronizer repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with network_synchronizer https://github.com/GodotNetworking/network_synchronizer/archive/master.zip

Or simply clone network_synchronizer with SSH
[email protected]:GodotNetworking/network_synchronizer.git

If you have some problems with network_synchronizer

You may open issue on network_synchronizer support forum (system) here: https://github.com/GodotNetworking/network_synchronizer/issues

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