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NetworkSynchronizer

Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.

How to download and setup NetworkSynchronizer

Open terminal and run command
git clone https://github.com/GameNetworking/NetworkSynchronizer.git
git clone is used to create a copy or clone of NetworkSynchronizer repositories. You pass git clone a repository URL.
it supports a few different network protocols and corresponding URL formats.

Also you may download zip file with NetworkSynchronizer https://github.com/GameNetworking/NetworkSynchronizer/archive/master.zip

Or simply clone NetworkSynchronizer with SSH
[email protected]:GameNetworking/NetworkSynchronizer.git

If you have some problems with NetworkSynchronizer

You may open issue on NetworkSynchronizer support forum (system) here: https://github.com/GameNetworking/NetworkSynchronizer/issues

Similar to NetworkSynchronizer repositories

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 Alamofire    Moya    cute_headers    libuv    fuel    poco    GRASSMARLIN    Moya-Gloss    APEReactiveNetworking    ZeroTierOne    rust-libp2p    peerdiscovery    reading-material    uvloop    netfox    p2p-graph    sdn-handbook    cellnet    crossbar    mio    tokio    PJON    asyncio    metta    cilium    libzmq    swift-nio    cjdns    Fast-Android-Networking    GameNetworkingSockets