NetworkSynchronizer

NetworkSynchronizer

GameNetworking

Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.

113 Stars
25 Forks
113 Watchers
C++ Language
mit License
Cost to Build
$164.7K
Market Value
$429.2K

Growth over time

3 data points  ·  2022-11-01 → 2025-09-01
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What is the GameNetworking/NetworkSynchronizer GitHub project? Description: "Lib to create realtime multiplayer game. It uses Prediction & Rewinding networking model.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.

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How to clone NetworkSynchronizer

Clone via HTTPS

git clone https://github.com/GameNetworking/NetworkSynchronizer.git

Clone via SSH

[email protected]:GameNetworking/NetworkSynchronizer.git

Download ZIP

Download master.zip

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