network_synchronizer
Godot 3.x and 4.0 module to create realtime multiplayer game. It uses Prediction & Rewinding networking model.
How to download and setup network_synchronizer
Open terminal and run command
git clone https://github.com/GodotNetworking/network_synchronizer.git
git clone is used to create a copy or clone of network_synchronizer repositories.
You pass git clone a repository URL. it supports a few different network protocols and corresponding URL formats.
Also you may download zip file with network_synchronizer https://github.com/GodotNetworking/network_synchronizer/archive/master.zip
Or simply clone network_synchronizer with SSH
[email protected]:GodotNetworking/network_synchronizer.git
If you have some problems with network_synchronizer
You may open issue on network_synchronizer support forum (system) here: https://github.com/GodotNetworking/network_synchronizer/issuesSimilar to network_synchronizer repositories
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