Profily is a lightweight performance monitor and debugging tool for Godot Engine, inspired by and ported from the popular Graphy plugin for Unity. Monitor FPS, frame time, memory usage, draw calls, rendering statistics, and system performance in real time to optimize your Godot games.
What is the nodlag/profily GitHub project? Description: "Profily is a lightweight performance monitor and debugging tool for Godot Engine, inspired by and ported from the popular Graphy plugin for Unity. Monitor FPS, frame time, memory usage, draw calls, rendering statistics, and system performance in real time to optimize your Godot games.". Written in GDScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download main.zipReport bugs or request features on the profily issue tracker:
Open GitHub Issues