Rust rendering and game engine where every visual is math: glyphs and particles driven by strange attractors, force fields and spring physics, with OpenGL post-FX, synth audio, a scripting VM and an egui scene editor.
What is the Mattbusel/proof-engine GitHub project? Description: "Rust rendering and game engine where every visual is math: glyphs and particles driven by strange attractors, force fields and spring physics, with OpenGL post-FX, synth audio, a scripting VM and an egui scene editor.". Written in Rust. Explain what it does, its main use cases, key features, and who would benefit from using it.
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