This is an RTS-like game written in Python 3 with arcade library. This is my most ambitious project up to date, since I try to overcome Python's shortcomings and make as efficiently-running game as possible. It will cover pathfinding, UI, AI, and graphics, using relatively slow and inefficient language. Main goal is to make it running sufficiently fast for p1layers to be able to actually play the game without pain. I do not have any good idea for the name of the game, so, for now it is just an RTS.
What is the akapkotel/python_real_time_strategy_game GitHub project? Description: "This is an RTS-like game written in Python 3 with arcade library. This is my most ambitious project up to date, since I try to overcome Python's shortcomings and make as efficiently-running game as possible. It will cover pathfinding, UI, AI, and graphics, using relatively slow and inefficient language. Main goal is to make it running sufficiently fast for p1layers to be able to actually play the game without pain. I do not have any good idea for the name of the game, so, for now it is just an RTS.". Written in Python. Explain what it does, its main use cases, key features, and who would benefit from using it.
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