The Reactive Semantic Entity Component System is meant to be the core of the game engine which represents the game state as the one and only truth using entities and semantic relations in a graph that controls and runs the game logic using reactive technologies.
What is the aschaeffer/rust-ecs-poc GitHub project? Description: "The Reactive Semantic Entity Component System is meant to be the core of the game engine which represents the game state as the one and only truth using entities and semantic relations in a graph that controls and runs the game logic using reactive technologies.". Written in Rust. Explain what it does, its main use cases, key features, and who would benefit from using it.
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