Unity material and shader for applying clipped, dithered transparency
What is the gkjohnson/unity-dithered-transparency-shader GitHub project? Description: "Unity material and shader for applying clipped, dithered transparency". Written in ShaderLab. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the unity-dithered-transparency-shader issue tracker:
Open GitHub Issues