Sobel-based edge detection post-process shader for Unity URP with depth and normal detection
What is the tantaneity/unity-urp-outline-postprocess GitHub project? Description: "Sobel-based edge detection post-process shader for Unity URP with depth and normal detection". Written in ShaderLab. Explain what it does, its main use cases, key features, and who would benefit from using it.
Question is copied to clipboard — paste it after the AI opens.
Clone via HTTPS
Clone via SSH
Download ZIP
Download master.zipReport bugs or request features on the unity-urp-outline-postprocess issue tracker:
Open GitHub Issues