How many sprites and 3D cubes can a web engine draw at 60 fps on your machine? LittleJS, PixiJS, Three.js, PlayCanvas, Phaser and Babylon.js, on WebGL and WebGPU. Run it and share your results.
What is the KilledByAPixel/webgl-engine-bench GitHub project? Description: "How many sprites and 3D cubes can a web engine draw at 60 fps on your machine? LittleJS, PixiJS, Three.js, PlayCanvas, Phaser and Babylon.js, on WebGL and WebGPU. Run it and share your results.". Written in JavaScript. Explain what it does, its main use cases, key features, and who would benefit from using it.
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