Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR
What is the steaklive/DXR-Sandbox-GI GitHub project? Description: "Simple DirectX 12 toy framework for testing Global Illumination: Reflective Shadow Mapping, Light Propagation Volume, Voxel Cone Tracing, DXR". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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