Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)
What is the aiekick/GlslOptimizerV2 GitHub project? Description: "Glsl Optimizer based on Mesa3D implementation for Opengl 4.5 (450) (Vertex/Geom/Fragment/Tesselation Support)". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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