Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
What is the Angelo1211/HybridRenderingEngine GitHub project? Description: "Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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