This is a MSBuild-Target for Vulkan GLSL & HLSL Shaders, to be used as Build Dependency in Visual Studio, to automatically compile the Shaders. Read README.md for instructions.
What is the Ultraporing/MSBuild-Target_Vulkan_GLSL_Shader_Compiler GitHub project? Description: "This is a MSBuild-Target for Vulkan GLSL & HLSL Shaders, to be used as Build Dependency in Visual Studio, to automatically compile the Shaders. Read README.md for instructions.". Explain what it does, its main use cases, key features, and who would benefit from using it.
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