Unreal Engine Plugin - Actor for rendering the NavMesh during runtime. Allows for saving and exporting to further modify the mesh. The saved static mesh is created with UVs and complex collision.
What is the Cutter-H/NavMeshRuntimeRender GitHub project? Description: "Unreal Engine Plugin - Actor for rendering the NavMesh during runtime. Allows for saving and exporting to further modify the mesh. The saved static mesh is created with UVs and complex collision.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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