An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.
What is the Nadrin/PBR GitHub project? Description: "An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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