Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.
What is the MauriceGit/Partikel_accelleration_on_GPU GitHub project? Description: "Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware.". Written in C. Explain what it does, its main use cases, key features, and who would benefit from using it.
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