A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU
What is the RavEngine/ShaderTranspiler GitHub project? Description: "A clean and simple cross-platform C++ library to convert GLSL shaders to HLSL, Metal, Vulkan, and WebGPU". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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