A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
What is the AdamYuan/SparseVoxelOctree GitHub project? Description: "A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.". Written in C++. Explain what it does, its main use cases, key features, and who would benefit from using it.
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