Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.
What is the CristianQiu/Unity-Pathfinding-Jobs-StressTest GitHub project? Description: "Unity project showcasing A* pathfinding, fully jobified & burst compiled. It also contains examples of RaycastCommand and BoxcastCommand that are used to build the grid, as well as another example of the usage of IJobParallelForTransform, used to move the agents.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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