A constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.
What is the cmilr/Unity2D-Components GitHub project? Description: "A constantly evolving array of Unity C# components for 2D games, including classes for pixel art cameras, events & messaging, saving & loading game data, collision handlers, object pools, and more.". Written in C#. Explain what it does, its main use cases, key features, and who would benefit from using it.
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